My one minor complaint with the traversal mechanics in Dying Light 2 is that it is unclear at times what you can grab onto. New tools as you progress like the paraglider and grappling hook dramatically transform the game from what you’ve become accustomed to in the early going. Some of the basics are the most impactful as they allow you to fall farther without taking damage, sprint up a wall a few feet to grab that ledge that would have been just out of reach, or pull yourself up on that ledge despite being out of stamina.Īs the game progresses, you can unlock changes to the environment that will make traversing the city faster and easier, like set zip lines and winches. While the skill tree isn’t massive, it’s enough to give you the feeling of some control over your style of play. However, another hour or two and a couple of stamina and parkour skill upgrades later, I was happily ricocheting across the rooftops to avoid the hordes of undead shuffling along the streets. In my first couple of hours with the game, I felt like the first-person perspective made the frenetic movement difficult to control. In the same way that I can spend hours web-swinging around NYC in Spider-Man: Miles Morales, there is something incredibly satisfying about wending your way through the cluttered streets and crowded rooftops of Dying Light 2.
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